The problem with empathy games


In 2012, Caballero, used the term “empathy game” to describe the conceptual underpinnings of his company’s game Papo & Yo, which told the story of a Brazilian boy growing up with an alcoholic and abusive father. That same year, personal and autobiographical games began garnering attention from wider audiences with titles like Cart Life and Dys4ia giving the genre an overall boost.

The rise of the empathy game genre, however, brings up some interesting issues surrounding players’ psychological responses to these games, and how exactly people should go about playing them.