In Gaming, A Shift From Enemies To Emotions

Many of these “empathy games” focus on smaller, more personal stories about everyday people.

 

Some call these “empathy games.” They focus on engaging with the player on an emotional level.

 

Ryan Green is taking that to an extreme. His deeply personal project, That Dragon, Cancer, uses the medium of a video game to create an interactive memoir about his experience raising a son with pediatric cancer. The game creates interactive scenes that put the player in Green’s shoes during a night at the hospital. It becomes apparent there’s nothing the player can do to make the situation better. Just like in real life, sometimes there is no easy answer.