Technology raises just as many problems as it solves. Just look at cyberbullying, a tragic–and sometimes fatal–byproduct of real-time, instantaneous social networks we inhabit. In a recent Harris survey, 85% of parents believe technology has made bullying easier.Trip Hawkins, founder of Electron
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The focus on the game is to teach empathy,
perspective-taking and other SEL skills
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. “To change anything important,” Hawkins says, “we need to meet people where they’re at.” For his intended audience of 7 to 11 year olds, that place is the tablet, which many children use as a gaming device.